On this page you will find only scenery files that can be used without any problems on the default scenery of FS2000.
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If you don't know how to set up new scenery read this online tutorial by Tim Dickens.

 

Mesh scenery is made using the Terrain SDK based on the public domain United States Geological Survey data, which provides accurate elevation data for the Earth's entire surface. The USGS data is important because the FS2000 default scenery uses a far simpler scenery model than the simulator engine is actually capable of displaying, and this will be familiar to anyone who has explored the FS2000 world to any extent.

The default terrain has elevation points spaced 1 kilometer apart. This provides a barely adequate representation of the real world, as the subtle nuances of valleys and peaks are lost, creating a dull, rolling appearance in even the most jagged and extreme terrain. This high-resolution terrain upgrade brings out the sharp relief by increasing the resolution to 153 meters between elevation points, creating a much more realistic and often spectacular representation of the real world terrain.

Advise: Mesh scenery replaces the default scenery and you need a fast PC (P500+)to run it. Download one scenery first and test the result, before you download and install all files!

 

Norway
Mesh terrain Norway - made widh FSTerrain and gtopo data. Four files needed 1/4 (2.352Kb), 2/4 (2.159Kb) , 3/4 (5.843Kb), 4/4 (3.723Kb). By Torgeir Opland. Inform me when files are not available anymore.
France
This Terrain Mesh scenery cover - the whole of France and Corsica. Is designed with Microsoft SDK and FS Terrain with a resolution of 3 Arc/Sec. It offers stunning views - and lots of sightseeing. 6 files required: 1 (8.009Kb), 2 (7.708Kb), 3 (4.781Kb), 4 (6.246Kb), 5 ( 4.634Kb), 6 (5.568Kb). By Raimondo Taburet.
Greece
Greece Mesh scenery (1.719Kb) . An addon to the default MS scenery that incorporates new elevation data for the SouthEast Greece. The Greek Islands of Crete, Kasos, Karpathos, Rodos, Astyplaia, Kos, Leros, Ikaria, Samos, Mylos, Kythira, Syros, Mykonos and Santorini are included with their airports. The whole Hellenic territory is going to be produced in very short time. In the included map, the areas covered are showing. This Mesh Terrain scenery is part of the team project "Hellas 2001 Scenery" under development. Also six Greece airports (463Kb) available build for this Mesh scenery.
Spain/Portugal
This Terrain Mesh scenery cover - Portugal -Spain - Gibraltar -Ceuta - Andorra - Including Pyrenees. 4 files needed 1 (4,498Kb), 2 (4,195Kb), 3 (3,134Kb),4 (2,802Kb) .Is designed with Microsoft SDK and FS Terrain with a resolution of 3,75 m.By Raimondo Taburet
Balearic Islands
This Terrain Mesh scenery cover all the Balearic Islands (486Kb) including - Majorca - Menorca - Ibiza and Corsica. Is designed with Microsoft SDK and FS Terrain with a resolution of 3,75 m.
Italy
Italy .Designed with Microsoft SDK and FS Terrain with a resolution of 3,5 m. Cover olso Swiss, French and Austrian Alps. 3 files needed : Italy-FB-N.zip - North (5.079Kb) , Italy-FB-C.zip - Center (3.293Kb) , Italy-FB-S.zip -South (1,124Kb) .By Raimondo Taburet
Central/Northern England
Central/Northern England (3,779Kb) This Terrain Mesh scenery covers all off Central England - Northern England - Wales - Scotland - including Outer Hebrides - Orkney - Shetland. It was designed with Microsoft SDK and FS Terrain with a resolution of 3,75 m.
Southern England
Southern England (429Kb) This Terrain Mesh scenery cover the all of Southern England. Areas includes are Scilly islands, Cornwall, Isle of Wight and the all of southern England. Is designed with Microsoft SDK and FS Terrain with a resolution of 3,75 m.
Switzerland
This Terrain Mesh scenery cover the all of Switzerland and part of North Italy (1909Kb) including Lake Maggiore, Lake Garda, and Lake Como. Also cover part of the North West side Padana Valley. Is designed with Microsoft SDK and FS Terrain with a resolution of 3,5 m.
Spain/Portugal

Mesh scenery covering Spain and Portugal (4,282Kb) by Ricard Alvarez.

 

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